Choose Your Side - VCT EMEA Kickoff 2026
For the start of the 2026 VCT EMEA season, Choose Your Side challenged players with the expectations, pressure and uncertainty that come with competing at the highest level. Working from a creative brief by Riot Games’ Tyler Borbe, we took the project from production through post, travelling to Berlin to shoot with the players before bringing each of their surreal scenarios to life through compositing, 3D, Houdini simulations, VFX and a lot of problem-solving. A very ambitious way to kick off a new season. Exactly our kind of project.
client
Riot Games
year
2026
formato
Spot
category
Animation
behind the project
This one was a roller coaster.
We’d worked with Tyler before, mostly on editing and post-production projects built around his very creative, very modern briefs. This time, we got to take things much further and produce the whole piece.
First stop: Berlin.
We took over a huge studio and ran two sets simultaneously, shooting players against green screen and practical environments while juggling magic mirrors, empty frames, lunar soil and a pretty packed schedule.
Then came the really fun part: figuring out how to turn all of this slightly crazy scenarios into reality.
For Derke, pressure came in the form of legacy. Together with Fil and the team at RDZN studio, we created a monumental stone version of him, slowly cracking and crumbling under its own weight.
For PCIFIC, newly promoted to VCT EMEA through Ascension, standing at the top came with a different kind of pressure. Their player found himself on a cliff that slowly began to sink beneath him.
For nAts, we built an entire team out of smoke behind him, representing the one constant at Team Liquid while the faces around him changed over the years.
Elsewhere, an infinity mirror turned something seemingly ordinary into something unpredictable, and that was only a fraction of the strange little worlds we got to build.
Some were created practically. Some in 3D. Some through compositing, simulations and VFX. Most needed a bit of everything.
The timelines were ambitious, the final stretch kept us on our toes, and there were plenty of challenges along the way. But watching our production, editing, motion, VFX and 3D teams, alongside our collaborators, bring all those pieces together was a pretty good reminder of what this team can do.
Give us a crazy idea and we’ll find a way to make it real.








